CD Projekt Red lanzaba anoche el parche 1.04 Hotfix de Cyberpunk 2077, un parche que llegaba en diferentes tamaños según la plataforma y que llega para resolver multitud de problemas, para el general de los usuarios (excepto los de Xbox que habrán de esperar un poco) se han resuelto multitud de problemas relacionados con las misiones del juego, se ha mejorado el popin de vehículos, se ha evitado que algunos NPC de misiones desaparezcan y se ha mejorado el rendimiento y la estabilidad.

Aunque el parche introduce importantes mejoras en las versiones PS4 y Xbox One en lo relativo a la mejora de la calidad gráfica, los usuarios de PC también están de enhorabuena, ya que el parche elimina gran parte del efecto “borroso” que azotaba el juego y ahora la nitidez es mucho mejor que en la versión de lanzamiento. Además, CDPR ha prometido mejoras de optimización.

En cuanto a la realidad del parche, anoche tuve la oportunidad de probarlo durante unas 3 horas (ya que estoy realizando mi propio análisis del juego) y el resultado ha sido muy prometedor en PC, ya que la imagen es ciertamente mucho más nítida y el consumo de GPU se ha reducido ligeramente.

Estas son las notas del parche:

New hotfix to Cyberpunk 2077 is now live on PlayStation consoles and PC. For Xbox systems, we are working to have the update out as soon as possible. Here is the list of changes:

Quests

Fixed an issue with completing the final objective in Gig: Freedom of the Press.
Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
Fixed issues blocking progress in I Fought The Law if the quest area is left.
Fixed inability to find Delamain in Epistrophy.
Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
Adjusted mappings and re-enabled quest tracker in M’ap Tann Pelen/I Walk the Line/Transmission.
Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
Fixed Jackie’s issues with sitting still in The Ripperdoc.
Other quest fixes


Gameplay

Fixed the preview in weapon crafting.


Visual

Reduced vehicle appearance pop-in.
Speeded up switching first person perspective to third person perspective in a vehicle.
Fixed issues with animations missing from important quest NPCs during cinematics.
Performance and Stability

Improved stability, including various crash fixes.


Miscellaneous

Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
Removed copyrighted songs incorrectly present in the game with “Disable Copyrighted Music” feature toggled on.
PC-specific

Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.


Console-specific

Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
Fixed an issue with missing PT-BR VO for Xbox players in Americas.

R

Eloy Puigcerver
Apasionado de los videojuegos, el hardware y el entretenimiento audiovisual, mi propia trifuerza que trato de plasmar cada día en Gamerbits.
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