Ubisoft ha lanzado el parche 1.03 de Assassin’s Creed Origins con un listado casi interminable de cambios, entre los que destacan varias mejoras en la estabilidad y rendimiento que algunos usuarios están reportando en mayores tasas de framerates debido a un consumo ligeramente inferior de CPU en el título.
El listado de mejoras incluye nuevos efectos para el modo foto, mejoras gráficas y jugables para el loteo de NPCs, y la solución a varios problemas existentes en configuraciones multimonitor. Por ahora no se puede relacionar la bajada de carga de CPU notada con una optimización del sistema DENUVO+VMProtect utilizado como sistema antipirateria o si procede realmente de una optimización del motor del propio juego.
El medio DSOGaming se hacia eco de estas mejoras de rendimiento con el siguiente grafico en una CPU Intel Hexa-Core i7 4930K:

 
Podéis leer la lista de cambios a continuación:
 
Assassin’s Creed Origins Patch 1.03 Release Notes
Patch Highlights
New Photo mode effects: Implemented multiple effect types in Photo Mode including: depth of field, exposure, vignette, temperature, tint, saturation, and noise
System

  • Improved stability and performance
  • Improved some visuals and looting issues on incapacitated or dead NPCs
  • Fixed multiple loading issues when getting back to playable character after using Senu
  • [PC] Fixed various issues in VRAM Meter
  • [PC] Fixed various issues in multi-monitor mode

Graphics & Audio

  • Added audio feedback on conflict warning
  • Added audio feedback when sheathing and unsheathing weapons with Aya
  • Added splashing sound when falling in water while mounted
  • Integrated Japanese voice overs in Military points of interest in certain languages
  • Fixed issue where dialogue lines could play twice
  • [PC] Fixed geometric explosions and artifacts after applying options without restart of the game

World

  • Improved some textures stretches and flickers
  • Improved the world visual when riding horse at high speed
  • Improved multiple spawning positions for NPCs and animals
  • Improved level of details in different locations
  • Fixed multiple lighting issues
  • Fixed some floating objects
  • Fixed water visual close to ships at night
  • Fixed looting issue on a chest inside Cyrene Barracks

Gameplay

  • Added parry ability to the playable character, Aya
  • Added rumble and visual feedback to Charge Heavy Attack while mounted
  • Allowed player to Assassinate an enemy while in fight with another group of enemies
  • Allowed Kill Loot ability in bare handed combat
  • Improved playable character, NPCs, and animal navigation
  • Improved NPCs reactions
  • Improved smoke bomb throwing usability
  • Improved spawn locations when reloading checkpoint in the Cyrene region
  • Improved controls on mount
  • Balanced damages when executing an Overpower Chain Throw
  • Prevented sandstorm from appearing over water
  • Prevented performing Overpower ability on allies
  • Prevented playable character from changing stance during dialogue scenes
  • Fixed various issues with the playable character being stuck in overheat stance, in haystacks, or in the world geometry under certain circumstances
  • Fixed an issue preventing players from picking up arrows in some circumstances
  • Fixed an issue preventing players from interacting with loot bags dropped inside cages
  • Fixed an issue where screen would briefly turn black when entering pause menu while in Stone Circle activity
  • Fixed an issue where the thrown weapon could sometimes not hit the intended enemy when using the Overpower Chain Throw ability
  • Fixed an issue with Critical Attack ability where playable character could sometimes not reach his target
  • Fixed an issue with caged lions attacks not dealing any damage
  • Fixed an issue with Ledge Assassination on sleeping enemies
  • Fixed an issue with Sickle Swords, Heavy Blunt & Scepter Classes not able to transition from Charged Heavy Attack to Charged Light Attack
  • Fixed the visual effect on Sickle Sword’s Charged Light Attack
  • Fixed an issue where arrows could sometimes not hit a moving enemy when locked on him
  • Fixed some inconsistencies when using the Parry ability with Sickle Swords
  • Fixed the weapon rotation when releasing a Charged Heavy Attack
  • Fixed the camera movement while being locked on to an enemy
  • Fixed an issue where the playable character could lose health when parrying
  • Fixed an issue with Captains’ throwing knives not dealing damage
  • Fixed an issue where player could not loot animals in water while being on ground
  • Fixed an issue where playable character would leave shield stance upon throwing a Smoke Bomb following a Dash action
  • Fixed an issue where the hidden blade would lose its upgrades upon respawning
  • Fixed an issue preventing the predator bow to hit targets in water
  • Fixed multiple issues with counterweights in Adorer of Thoth Tomb

Quests

  • Improved various cinematic transitions
  • Improved level of detail during several cinematic sequences
  • Improved NPC behavior in the Amanai Cave during the “Water Rats” quest
  • Improved cinematic during “The Lizard’s Mask” quest
  • Improved multiple spawned positions for NPCs and animals in quests
  • Altered Present Day to prevent Leyla from taking unwanted paths back to the Animus
  • Fixed issue with the interaction with NPCs the Cat and Mouse quest
  • Fixed out of bound issues in Present Day
  • Fixed an issue where enemies would enter into conflict with playable character during the walk and talk for “Old Times” quest
  • Fixed an issue where Jeska would run after stray hippo’s during “Smoke over water” quest
  • Fixed an issue where cinematic would not end unless skipped during “Taste of Her Sting” quest
  • Fixed an issue where Gennadios could stay stuck on horse during “Gennadios the Phylakitai” quest
  • Fixed the cinematic trigger during the boss fight of “The Lizard’s Mask” quest
  • Fixed an issue where assassination celebration would appear prematurely during “The Battle of the Nile” quest
  • Fixed an issue preventing the world from loading properly during “The Final Weighing” quest
  • Fixed an issue where Taharqa could stop moving during “The Scarab’s Lies” quest
  • Fixed an issue where Nikias would spawn far away from chariot after failing during “Wild Ride” quest
  • Fixed an issue where the playable character could remain stuck in a dialogue scene in “What’s Yours Is Mine” quest
  • Fixed an issue where “Pompeius Magnus” quest would not appear in the “Completed” section of the Quest Log
  • Fixed an issue that could cause an infinite loading after completing “May Amun Walk Beside You” quest
  • Fixed an issue where the beggar could remain stuck while climbing a rock near Omorfi Villa in ’A Dream of Ashes’’ quest
  • Fixed issues with unwanted NPCs or animals appearing in cinematics camera shots
  • Fixed an issue where Meketre could not enter in combat mode during “The Hungry River” quest
  • Fixed an issue sometime preventing the interaction with Hotephres in ‘’Shadya’s Rest’’ quest
  • Fixed an issue where playable character would light himself on fire when lighting some torches
  • Fixed an issue that could prevent the final part of “Aya” quest from starting
  • Fixed an issue that could prevent Nikias from mounting chariot during “Wild Ride” quest
  • Fixed an issue that could prevent Bayek from interacting with chests while holding his gear during “The Scarab’s Lies” quest
  • Fixed an issue that could cause the hay bundles to fall out of world during “Abuse of Power” quest
  • Fixed an issue where Bayek could be killed during a black screen transition when completing ‘’The Scarab’s lies’’ quest
  • Fixed various issues preventing objectives from updating in various quests

Activities

  • Increased Rewards in Hippodrome and Arena
  • Fixed an issue where the recover prompt would disappear too fast in Hippodrome
  • Fixed an issue with the Leaderboard not updating properly in the Arena or Hippodrome
  • Fixed an issue that could prevent the player from progressing after the Duelist I encounter in the Arena
  • Fixed the Arena’s entry gate that could remain open

User Interface

  • Added back button icon to locked menu pages
  • Added category filters in the Gear page of the Store
  • Added a completed activity panel to some activity locations
  • Added indication of the currently equipped gear in the shop upgrade menu
  • Added a hold gauge to ‘Follow Road’ input representation
  • Implemented camera roll in Photo Mode
  • Implement multiple effect types (depth of field, exposure, vignette, temperature, tint, saturation, noise) in Photo Mode
  • Improved Photo Mode grid to follow ‘Rule of Thirds’ principle
  • Disabled Photo Mode when in Stone Circles
  • Disabled critical messages when in Photo Mode
  • Disabled filter selection during composition mode in Photo Mode
  • Fixed issue where placing a waypoint on a photo thumbnail would display an infinite loading symbol
  • Improved the loot icon when purchasing a Heka Chest
  • Updated the Tame Animal ability description in the Ability Tree menu
  • Reduced text size in Arena wave display to prevent display issues in some languages
  • Corrected the number of Completed Quests visible in its section of the Quest Log menu
  • Fixed some critical message from appearing even if HUD is set to minimal
  • Fixed health bar display when aiming at Ptolemaic Champions
  • Fixed missing Quest Icon in Daily Quest
  • Fixed issue preventing research folders from opening in Present Day menu
  • Fixed material icons display when deploying Senu
  • Fixed an issue where the combat feedback could remain visible
  • Fixed an issue where the “God Slayer” Ubisoft Club Action and Badge were not unlocked upon meeting the proper requirements
  • Fixed an issue where world map would be desaturated if opened inside a tomb
  • Fixed inconsistencies in crafted gear preview stats when item was already fully upgraded
  • Fixed refresh issue where the Ancient Maps Pack remains present in the Store after purchasing any other Map
  • Fixed last row of the Trinkets menu not being displayed correctly in inventory page of the menu
  • Fixed several issues with suggested level for quests in the menu
  • Fixed ellipsis glyph in Japanese, Korean, and Traditional Chinese fonts
  • Fixed various visual and functionality, menu issues
  • [PC] Added Very Low value for Clutter Graphics option
  • [PC] Added tooltip images for all Graphics options
  • [PC] Added Lock Sensitivity option
  • [PC] Improved M&K controls in Photo-Mode, Eagle Mode and Stone Circles
  • [PC] Improved warning feedback on key mapping repetition
  • [PC] Removed the option to control quality level of Global Illumination
  • [PC] Hid the playable character from the Performance Tool page
  • [PC] Fixed overlapping button icons in the Block and Aim tutorial text when dual keys are assigned to these action
  • [PC] Fixed the Tobii Eye Auto Pause function when Auto Pause Delay is set to 5/5

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