Horizon: Zero Dawn se actualiza en PC a la versión 1.04 y mejora el rendimiento CPU

0
8

Horizon: Zero Dawn ha lanzado el cuarto parche para la versión PC del juego, que todavía sigue solventando un mes después los problemas de lanzamiento del título. En esta versión 1.04 se han corregido un buen numero de crashes y problemas varios de memoria y GPU, además, se ha mejorado el rendimiento de la CPU en el título, lo que debería ayudar a una experiencia más estable y un mayor número de fotogramas.

Esta es la lista completa de cambios introducidos en la versión 1.04:

  • Fixed a crash that could occur when users would create a new game and their save game slots were full.
  • Fixed a startup crash related to temp folder.
  • Fixed an AI crash that could occur during combat.
  • Fixed an AI crash in the EventMessageHandler.
  • Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel).
  • Fixed a crash when users would instantly back out when changing sliders in the Settings menu.
  • Fixed a crash that would occur when having the “Greetings” option open in photo mode and then exiting.
  • Potential fix for memory corruption in AI routines which could lead to crashes.
  • Potential fix for a GPU hang caused by a threading issue.
  • Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash.
  • General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement).
  • Improved performance of camera cuts in cinematics and conversations.
  • HDR – Fixed colour banding issues in HDR mode.
  • Mouse Controls – Fixed an issue where mouse sensitivity was incorrect when framerate wasn’t constant.
  • Aiming – Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine.
  • Cutscenes – Fixed an issue where geometry and textures would pop in after camera cuts.
  • Adaptive Performance – Fixed an issue where lighting glitches would occur when turning on Adaptive Performance.
  • Volumetrics – Fixed an issue which could cause blinking artifacts in volumetric effects, like fog.
  • Reverb – Fixed several issues where excessive reverb was noticeable in specific quests.
  • Visibility – Fixed an issue which could sometimes cause geometry to briefly disappear after streaming.

Eloy Puigcerver
Apasionado de los videojuegos, el hardware y el entretenimiento audiovisual, mi propia trifuerza que trato de plasmar cada día en Gamerbits.