El team killing (matar a compañeros) es un problema que desde que comenzó el juego online preocupa en todos los juegos multijugador donde el fuego amigo está activado, ya que optar por esta opción más realista suele resultar muchas veces en jugadores troll que aprovechan la oportunidad para hacer la vida imposible a quienes buscaban pasar un rato entretenido.

Rainbow Six Siege implementó en una de sus ultimas actualizaciones el castigo de expulsar automáticamente de la partida a los infractores, pero parece que fue insuficiente, ya que la nueva actualización se enfoca en endurecer por mucho este sistema.

La nueva actualización ahora opta por banear a los infractores durante 30 minutos e ir aumentando el castigo en caso de reincidencias, llegando a banearte por 7 días si reincides por quinta vez.

Por supuesto este tipo de sistemas no está exento de problemas, puesto que algunos teamkill accidentales también pueden acarrear baneos injustificados. Por lo que habrá que andarse con cuidado a partir de ahora.

Este es el listado completo de cambios que además incluye algunos fixes:

Team Kill Bans

The team killing penalty for a first offense will be adjusted from a kick to a 30 minute ban. Initially, if a player was team killed in Casual, the offender was kicked from the match. The same situation in Ranked would result in a kick as well, but also triggered an abandon penalty. This was confusing because it seemed as if the team killing punishment was different between Ranked vs Casual.

The new breakdown is as follows:

  • First offense: Banned from Matchmaking for 30 minutes
  • Second offense: Banned from Matchmaking for 1 hour
  • Third offense: Banned from Matchmaking for 2 hours.
  • Fourth offense: Banned from Matchmaking for 24 hours.
  • Fifth offense: Banned from Matchmaking for 7 days.

Bug Fixes

Gameplay

  • Fixed – [PC][PS4][XB1] A number of crashing issues across all platforms.
  • Fixed – [PC][XB1] Cannot use melee for a short while after using prone.
  • Fixed – Players are able to take the defuser through the walls.
  • Fixed – Throwing C4 on an electrified wall will not destroy the nitro cell on contact.

Operators

Maverick

  • Fixed – The bullet casings are ejected forwards when firing the AR-15.50 weapon.

Clash

  • Fixed – Clash’s Shield can be deployed while crouched.
  • Fixed – Clash’s CCE shield can clip in the arm and clip in the pistol.
  • Fixed – Clash is able to fire her gun before weapon appears on screen.
  • Fixed – In the loadout menu charms are not equipped in the same place as during a session for Clash’s CCE Shield.
  • Fixed – When a player is killed by the CCE shield, the generic death icon is displayed instead of the taser shield
  • Fixed – [PC][XB1] Clash’s CCE shield is clips through partially broken barricades when rotating.

Smoke

  • Fixed – If the attackers drop the defuser, Smoke can move it by throwing his gadget on it.

Level Design

Hereford

  • Fixed – Players are able to throw gadgets outside during the prep phase via the floor of 2F Bathroom.

User Experience

  • Fixed – Inconsistency between thumbnail icon and preview for Buck’s Grim Sky BDU.
  • Fixed – Non-purchased items have the ‘set as active’ option.
  • Fixed – Error message present in the pop-up modal when 2SV is active.
  • Fixed – Pressing enter multiple times while the title is loading will cause the title to start a situation with the 2SV pop-up still on the screen.
  • Fixed – All the Six Major Paris Charms appear with a placeholder model.